V5
/AnimTextData\Tables\Graphs\1stPerson_Melee.agx 
   MeleeAttack_B GActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttack_B CastTarget DActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\CastTarget MeleeAttackSprint EActors\Human\_1stPerson\Animations\Melee\OneHanded\MeleeAttackSprint MeleeAttack_C GActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttack_C MeleeAttackInAir_A LActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttackInAir_A MeleeAttack_A GActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttack_A 	CastSelf BActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\CastSelf 
ThrowMine CActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\ThrowMine 
ThrowGrenade @Actors\Human\_1stPerson\Animations\Melee\OneHanded\ThrowGrenade MeleeAttackPower_A LActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttackPower_A 
   DActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\CastTarget ? @                n>SpellFireLeftHand GActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttack_C   ? @                   4weaponSwing    4AssignVariable >preHitFrame >	HitFrame   ?AttackStateNextAttack @Actors\Human\_1stPerson\Animations\Melee\OneHanded\ThrowGrenade  ? @                L>
WeaponAttach >WeaponFire   ?JigglePitchDown LActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttackInAir_A   ?  @                   4AssignVariable >preHitFrame >weaponSwing >	HitFrame GActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttack_A   ?  @                   4AssignVariable >preHitFrame >weaponSwing >	HitFrame *?AttackStateNextAttack GActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttack_B   ?  @                   4AssignVariable >preHitFrame >weaponSwing >	HitFrame EDD?AttackStateNextAttack EActors\Human\_1stPerson\Animations\Melee\OneHanded\MeleeAttackSprint    @  @                >preHitFrame >weaponSwing >	HitFrame LActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\MeleeAttackPower_A    @  @                >preHitFrame >weaponSwing >AssignVariable >	HitFrame CActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\ThrowMine ?  @                L>
WeaponAttach >WeaponFire   ?JigglePitchDown BActors\Human\_1stPerson\Animations\Melee\OneHanded\Knife\CastSelf ? @                >SpellFireLeftHand 